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Liam Young, 13 12 17


Applications are now open for places and scholarships in our Fiction and Entertainment Masters Program at Sci Arc in Los Angeles. Students work with world-renowned professionals in the worlds of film, fiction, animation, marketing, games, and documentary making to build new forms of creative practice. Check the website for details and the line up of partners and collaborators drawn from companies such as Framestore, the Sundance Institute, Disney Imagineering, Vice Media, Netflix, Digital Domain, and Imaginary Forces.

Program Description- What we think the world looks like is largely determined by fiction and entertainment—extraordinary shared languages through which we exchange ideas and engage with our environment. It is impossible to underestimate the importance of media in the production of culture. Given the critical role contemporary media plays in our lives, it is urgent to widen the scope of architecture beyond just buildings alone. Why shouldn’t architects design the next Hollywood blockbuster? Virtual reality environments? Viral videos? Political campaigns? In SCI-Arc Edge’s Fiction and Entertainment program, we engage the techniques of popular culture to imagine and visualise alternative worlds. Deeply embedded in the entertainment industry of Los Angeles, this program is a place to start telling new kinds of stories about the emerging conditions of the twenty-first century.

 

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Liam Young, 08 11 17


Liam Young is curating Fear and Wonder: An Expedition Through the landscapes of Fiction at Sci Arc in Los Angeles on Nov 11th 3pm – 9pm. Our perception of the world is largely shaped through the mediums of fiction. Our political positions are informed by fake news, we live out our lives in the pixelated territories of video games and we escape into the pages of a novel or the flicker of the movie screen. In film, games and literature we have always imagined alternative worlds as a means to understand our own world in new ways. In Fear and Wonder we join an ensemble of directors, concept artists, video game designers and storytellers for an expedition through an atlas of imaginary worlds, fictional cities and speculative geographies. Curated by Liam Young / Fiction and Entertainment Postgraduate Masters

Starring:

Hannah Beachler, Production Designer (Moonlight, Beyonce’s Lemonade)

Hannah Beachler is the award winning production designer of Moonlight, Beyonce’s LemonadeCreed and the upcoming Marvel film Black Panther.

Lauren Beukes, Author (Broken MonstersZoo City)

South African based Lauren Beukes is a best-selling novelist and author of comics, screenplays and television. Recent books include Broken MonstersZoo CityShining Girls and Moxyland.

Rick Carter, Production Designer (Star Wars: The Force Awakens)

Rick Carter is a multiple academy award winning production designer who has created the worlds of some of the most seminal films of recent times. Projects include Star Wars: The Force AwakensAvatarLincoln and Back to the Future.

Mike Mignola, Comics Artist (Hellboy)

Mike Mignola is a comic artist and writer known for creating the Mignola-verse with Dark Horse comics, a collection of titles including Hellboy and B.P.R.D. He has also created similarly themed titles including BaltimoreThe Amazing Screw-On Head and Joe Golem, Occult Detective.

Alex MacDowell, World-builder (Fight ClubCharlie and the Chocolate Factory)

Alex McDowell is a designer and world-builder working across feature films, and immersive storytelling projects for major industries and institutions. He was the production designer for such films as Fight ClubFear and Loathing in Las VegasMan of SteelCharlie and the Chocolate Factory and Minority Report and now directs the USC World Building Media Lab in Los Angeles.

Victor Martinez, Concept Artist (Blade Runner 2049)

Victor Martinez is an artist who works on concept design and world building for the entertainment industry. Victor has designed for films such as Blade Runner 2049Guardians of the GalaxyStar Trek BeyondAlice Through the Looking Glass and Batman vs Superman.

Ane Crabtree, Costume Designer (Handmaid’s Tale)

Ane Crabtree is a costume designer for film and television. Ane has developed the costumes for the recent television series’ The Handmaid’s Tale and Westworld. Her clothes reflect the political power structures at play in the worlds she is designing for.

Jimmi Simpson, Actor (Westworld)

Jimmi Simpson is an actor who most recently played William, a key character in HBO’s hit series Westworld. Jimmi is also known for his role in the Netflix political drama series House of Cards.

David O’Reilly, Games Designer (Everything)

David O’Reilly is an independent games designer, animator and film maker. David has developed animated sequences for films such as Her, and has recently launched Everything, a reality simulator game featuring thousands of playable characters from the spanning from the scale of the universe to a bacterium.

Patti Podesta, Production Designer (American Gods)

Patti Podesta is a Production Designer for film and television.  She is known for her spare, moody design for the critically acclaimed film Memento directed by Chris Nolan and recently she has been designing the television adaptation of Neil Gaiman’s American Gods.

Nivanh Chanthara, Concept Artist (Ghost in The ShellBabiru)

Nivanh Chanthara is concept artist who has been designing characters, environments and props for the Deus Ex franchise. Nivanh also designs for comics and the film and television industry and has recently developed art for the new Ghost in the Shelland his ongoing personal dystopian city project, Babiru.

David Delgado, Visual Strategist at NASA’s Jet Propulsion Laboratory (Exoplanet Tourism)

David Delgado is a visual strategist with NASA’s Jet Propulsion Laboratory where he creates experiences to bring audiences closer to emerging technologies and prompts them to emotionally engage with contemporary scientific research.

Angela Washko Games Artist (World of Warcraft)

Angela Washko is an artist, writer and facilitator devoted to creating new forums for discussions of feminism in the spaces most hostile toward it. Angela has been intervening in various online game worlds, seeding within them such projects as The Councilon Gender Sensitivity and Behavioural Awareness which is based in the World of Warcraft.

Mike Mignola, Comics Artist (Hellboy) in conversation with Geoff Manaugh (BLDGBLOG)

Mike Mignola is a comic artist and writer known for creating the Mignola-verse with Dark Horse comics, a collection of titles including Hellboy and B.P.R.D. He has also created similarly themed titles including Baltimore, The Amazing Screw-On Head and Joe Golem, Occult Detective. Geoff Manaugh is the creator of BLDGBLOG and author of A Burgular’s Guide to the City.

DJ Molly Shaman, Soundtracks

DJ Molly Shaman is resident at the Melody Lounge and the Lava Lounge in LA. She will be mixing the soundscape for the event from a collection of iconic film scores.

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Liam Young, 26 03 17


The Arthur Ross Architecture Gallery presents Liam Young: New Romance, the first U.S. solo exhibition of speculative architect, artist, and filmmaker Liam Young. The exhibition features three recently completed film projects – In the Robot Skies (2016), Where the City Can’t See (2016), and the debut of Renderlands (2017) – as well as a selection of props, materials and research that helped shape the fictional worlds encompassed in each film.

While storytelling, documentary film and multimedia performance have been central to Young’s practice, the exhibition reveals his emerging engagement with narrative film as an architectural medium and his ground-breaking experimentation with new technologies as cinematic tools. Young deploys autonomous drones (In the Robot Skies), manipulates laser scanning and data (Where the City Can’t See), and mines the digital detritus of the global industry of outsourced renderings (Renderlands) to create new worlds where fictions unfold. Harnessing technologies of visualization and narrative to craft urban imaginaries, the trio of films expand our understanding of how architectural design can uncover possible futures.

 

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Liam Young, 15 10 15


As a part of the Human+, The Future of Our Species exhibition at the Centre de Cultura Contemporània de Barcelona Liam Young has developed another panorama and set of models for the ongoing project New City. You can see the new project at Human+ from 7 October 2015 – 10 April 2016 . New City is an ongoing series of animated skylines of the near future. In intricate detail they depict a speculative urbanism or exaggerated present, that is a projection of the environmental, political and cultural consequences of new technologies. Photographs taken on expeditions around the world documenting these emerging phenomena have been meticulously stitched together and reimagined to form each future city skyline. In this way ‘New City’ slips between the documentary and the visionary, where current trends are satirized and extrapolated to provoke a discussion about the impact technology has on our world. Machines of Post Human Production is the latest panorama from New City and depicts scenes from along the planetary scaled conveyor belt and endless factory floor of technology manufacture. Along this global infrastructure the body has been repurposed as a machine, just one more component of a production line which connects the cities of consumption to the online shopping distribution centre, the autonomous container ships of maritime trade, the rows of choreographed factory robots and the super scaled mining equipment that roam the earth. Driven by efficiency algorithms, watching over us through programmed machine vision these are the creatures of the post Anthropocene, the mechanisms that now produce our world.

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Liam Young, 22 10 11


WONDER STORIES 3
Live in London and New York Oct 28th

Created by
Liam Young [Tomorrows Thoughts Today]
And Geoff Manaugh [BLDGBLOG]

In Association with the Architectural Association, Studio-X NYC, Popular Science

We have always regaled ourselves with speculative stories of a day yet to come. In these polemic visions we furnish the fictional spaces of tomorrow with objects and ideas that at the same time chronicle the contradictions, inconsistencies, flaws and frailties of the everyday. Slipping suggestively between the real and the imagined these narratives offer a distanced view from which to survey the consequences of various social, environmental and technological scenarios.

Wonder Stories chronicles such tales in a sci fi storytelling jam with musical interludes, live demonstrations and illustrious speakers from the fields of science, art and technology presenting their visions of the near future. Join our ensemble of mad scientists, literary astronauts, design mystics, graphic cowboys, mavericks, visionaries and luminaries for an evening of wondrous possibilities and dark cautionary tales.

For the first time, Wonder Stories will be simultaneously hosted in London and New York and Popular Science will join the Architectural Association and Studio X NYC in coordinating the event this year. Join us for the third event in the series as we chart a course from science fiction to science fact with talks, a hands on taxidermy workshop, animatronic guests, swarm robotics demonstrations, datascapes walking tour and live movie soundscapes.

Free to all. OCT 28 1200 – 2200 at the Architectural Association London and OCT 28/29 at Studio-X NYC

The event will be streamed live streamed here and you can follow the twitter feed with #tws3

LONDON EVENT

Hosted by
LIAM YOUNG (‘Tomorrows Thoughts Today’ and the AA’s ‘Unknown Fields Division’)
MATT JONES (‘BERG London’, Design technologists)

VINCENZO NATALI
Director of Splice, Cube, and forthcoming films based on J.G. Ballard’s High-Rise and Neuromancer by William Gibson

BRUCE STERLING
Scifi author and futurist

KEVIN SLAVIN
Game designer and spatial theorist

ANDY LOCKLEY
Academy Award-winning visual effects supervisor for Inception,compositing/2D supervisor for Batman Begins and Children of Men

PHILIP BEESLEY
Digital media artist and experimental architect

CHRISTIAN LORENZ SCHEURER
Concept artist and illustrator for video games and films such as The Matrix, Dark City, The Fifth Element, and Superman Returns

JULIAN BLEECKER
Designer, technologist, and researcher at the Near Future Laboratory

CHARLIE TUESDAY GATES
Taxidermy artist and sculptor, to lead a live taxidermy workshop

DR RODERICH GROSS AND THE ‘NATURAL ROBOTICS LAB’
Head of the Natural Robotics Lab at the University of Sheffield,to lead a live Swarm Robotics demonstration

GAVIN ROTHERY
Concept artist for Moon, directed by Duncan Jones

GUSTAV HOEGEN
Animatronics engineer for Hellboy, Clash of the Titans, and Ridley Scott’s forthcoming film Prometheus

SPOV
Motion graphics artists for Discovery Channel’s Future Weapons and Project Earth

ZELIG SOUND
Music, composition, and sound design for film and television

RADIOPHONIC
Throughout the day we will be accompanied by electronic tonalities from Radiophonic

NEW YORK EVENT

Hosted by
GEOFF MANAUGH (BLDGBLOG, STUDIO-X NYC)
NICOLA TWILLEY (EDIBLE GEOGRAPHY, STUDIO-X NYC)
POPULAR SCIENCE

BJARKE INGELS
Architect, WSJ Magazine 2011 architectural innovator of the year, and author of Yes Is More: An Archicomic on Architectural Evolution

NICHOLAS DE MONCHAUX
Architect and author of Spacesuit: Fashioning Apollo

HARI KUNZRU
Novelist and author of Gods Without Men and The Impressionist

JAMES FLEMING
Historian and author of Fixing The Sky: The Checkered History of Weather and Climate Control

ANDREW BLUM
Journalist and author of Tubes: A Journey to the Center of the Internet

DAVID BENJAMIN
Architect and co-director of The Living

MARC KAUFMAN
Science writer and author of First Contact: Scientific Breakthroughs in the Hunt for Life Beyond Earth

DEBBIE CHACHRA
Researcher and educator in biological materials and engineering design

JACE CLAYTON AND LINDSAY CUFF OF NETTLE
Nettle’s latest album, El Resplandor, is a speculative soundtrack for an unmade remake of The Shining, set in a luxury hotel in Dubai

CHRIS WOEBKEN
Interaction designer

SETH FLETCHER
Science writer and author of Bottled Lightning: Superbatteries, Electric Cars, and the New Lithium Economy

SIMONE FERRACINA
Architect and author of Organs Everywhere

DAVE GRACER
Insect agriculturalist at Small Stock Foods

HOD LIPSON
Researcher in evolutionary robotics and the future of 3D printing

ANDREW HESSEL
Science writer and open-source biologist, focusing on bacterial genomics

CARLOS OLGUIN
Designer at Autodesk Research working on the intersection of bio-nanotechnology and 3D visualization

[Image credit 'Inception' dir. Christopher Nolan]