fiction


Liam Young, 13 12 17


Applications are now open for places and scholarships in our Fiction and Entertainment Masters Program at Sci Arc in Los Angeles. Students work with world-renowned professionals in the worlds of film, fiction, animation, marketing, games, and documentary making to build new forms of creative practice. Check the website for details and the line up of partners and collaborators drawn from companies such as Framestore, the Sundance Institute, Disney Imagineering, Vice Media, Netflix, Digital Domain, and Imaginary Forces.

Program Description- What we think the world looks like is largely determined by fiction and entertainment—extraordinary shared languages through which we exchange ideas and engage with our environment. It is impossible to underestimate the importance of media in the production of culture. Given the critical role contemporary media plays in our lives, it is urgent to widen the scope of architecture beyond just buildings alone. Why shouldn’t architects design the next Hollywood blockbuster? Virtual reality environments? Viral videos? Political campaigns? In SCI-Arc Edge’s Fiction and Entertainment program, we engage the techniques of popular culture to imagine and visualise alternative worlds. Deeply embedded in the entertainment industry of Los Angeles, this program is a place to start telling new kinds of stories about the emerging conditions of the twenty-first century.

 

fiction


Liam Young, 08 11 17


Liam Young is curating Fear and Wonder: An Expedition Through the landscapes of Fiction at Sci Arc in Los Angeles on Nov 11th 3pm – 9pm. Our perception of the world is largely shaped through the mediums of fiction. Our political positions are informed by fake news, we live out our lives in the pixelated territories of video games and we escape into the pages of a novel or the flicker of the movie screen. In film, games and literature we have always imagined alternative worlds as a means to understand our own world in new ways. In Fear and Wonder we join an ensemble of directors, concept artists, video game designers and storytellers for an expedition through an atlas of imaginary worlds, fictional cities and speculative geographies. Curated by Liam Young / Fiction and Entertainment Postgraduate Masters

Starring:

Hannah Beachler, Production Designer (Moonlight, Beyonce’s Lemonade)

Hannah Beachler is the award winning production designer of Moonlight, Beyonce’s LemonadeCreed and the upcoming Marvel film Black Panther.

Lauren Beukes, Author (Broken MonstersZoo City)

South African based Lauren Beukes is a best-selling novelist and author of comics, screenplays and television. Recent books include Broken MonstersZoo CityShining Girls and Moxyland.

Rick Carter, Production Designer (Star Wars: The Force Awakens)

Rick Carter is a multiple academy award winning production designer who has created the worlds of some of the most seminal films of recent times. Projects include Star Wars: The Force AwakensAvatarLincoln and Back to the Future.

Mike Mignola, Comics Artist (Hellboy)

Mike Mignola is a comic artist and writer known for creating the Mignola-verse with Dark Horse comics, a collection of titles including Hellboy and B.P.R.D. He has also created similarly themed titles including BaltimoreThe Amazing Screw-On Head and Joe Golem, Occult Detective.

Alex MacDowell, World-builder (Fight ClubCharlie and the Chocolate Factory)

Alex McDowell is a designer and world-builder working across feature films, and immersive storytelling projects for major industries and institutions. He was the production designer for such films as Fight ClubFear and Loathing in Las VegasMan of SteelCharlie and the Chocolate Factory and Minority Report and now directs the USC World Building Media Lab in Los Angeles.

Victor Martinez, Concept Artist (Blade Runner 2049)

Victor Martinez is an artist who works on concept design and world building for the entertainment industry. Victor has designed for films such as Blade Runner 2049Guardians of the GalaxyStar Trek BeyondAlice Through the Looking Glass and Batman vs Superman.

Ane Crabtree, Costume Designer (Handmaid’s Tale)

Ane Crabtree is a costume designer for film and television. Ane has developed the costumes for the recent television series’ The Handmaid’s Tale and Westworld. Her clothes reflect the political power structures at play in the worlds she is designing for.

Jimmi Simpson, Actor (Westworld)

Jimmi Simpson is an actor who most recently played William, a key character in HBO’s hit series Westworld. Jimmi is also known for his role in the Netflix political drama series House of Cards.

David O’Reilly, Games Designer (Everything)

David O’Reilly is an independent games designer, animator and film maker. David has developed animated sequences for films such as Her, and has recently launched Everything, a reality simulator game featuring thousands of playable characters from the spanning from the scale of the universe to a bacterium.

Patti Podesta, Production Designer (American Gods)

Patti Podesta is a Production Designer for film and television.  She is known for her spare, moody design for the critically acclaimed film Memento directed by Chris Nolan and recently she has been designing the television adaptation of Neil Gaiman’s American Gods.

Nivanh Chanthara, Concept Artist (Ghost in The ShellBabiru)

Nivanh Chanthara is concept artist who has been designing characters, environments and props for the Deus Ex franchise. Nivanh also designs for comics and the film and television industry and has recently developed art for the new Ghost in the Shelland his ongoing personal dystopian city project, Babiru.

David Delgado, Visual Strategist at NASA’s Jet Propulsion Laboratory (Exoplanet Tourism)

David Delgado is a visual strategist with NASA’s Jet Propulsion Laboratory where he creates experiences to bring audiences closer to emerging technologies and prompts them to emotionally engage with contemporary scientific research.

Angela Washko Games Artist (World of Warcraft)

Angela Washko is an artist, writer and facilitator devoted to creating new forums for discussions of feminism in the spaces most hostile toward it. Angela has been intervening in various online game worlds, seeding within them such projects as The Councilon Gender Sensitivity and Behavioural Awareness which is based in the World of Warcraft.

Mike Mignola, Comics Artist (Hellboy) in conversation with Geoff Manaugh (BLDGBLOG)

Mike Mignola is a comic artist and writer known for creating the Mignola-verse with Dark Horse comics, a collection of titles including Hellboy and B.P.R.D. He has also created similarly themed titles including Baltimore, The Amazing Screw-On Head and Joe Golem, Occult Detective. Geoff Manaugh is the creator of BLDGBLOG and author of A Burgular’s Guide to the City.

DJ Molly Shaman, Soundtracks

DJ Molly Shaman is resident at the Melody Lounge and the Lava Lounge in LA. She will be mixing the soundscape for the event from a collection of iconic film scores.

fiction


Liam Young, 26 03 17


The Arthur Ross Architecture Gallery presents Liam Young: New Romance, the first U.S. solo exhibition of speculative architect, artist, and filmmaker Liam Young. The exhibition features three recently completed film projects – In the Robot Skies (2016), Where the City Can’t See (2016), and the debut of Renderlands (2017) – as well as a selection of props, materials and research that helped shape the fictional worlds encompassed in each film.

While storytelling, documentary film and multimedia performance have been central to Young’s practice, the exhibition reveals his emerging engagement with narrative film as an architectural medium and his ground-breaking experimentation with new technologies as cinematic tools. Young deploys autonomous drones (In the Robot Skies), manipulates laser scanning and data (Where the City Can’t See), and mines the digital detritus of the global industry of outsourced renderings (Renderlands) to create new worlds where fictions unfold. Harnessing technologies of visualization and narrative to craft urban imaginaries, the trio of films expand our understanding of how architectural design can uncover possible futures.

 

fiction


Liam Young, 25 02 15


Available to download now- 1,49€ (iTunes), 1,78€ (Amazon)*

Brave New Now is a collection of specially commissioned short stories set in a fictional future city developed by speculative architect Liam Young for the 2013 Lisbon Architecture Triennale. Authors have been invited to inhabit the city, to breathe life into its characters and cultures and give form to its streets and spaces through narrative. It is a speculative urbanism, an exaggerated present, in which we can imagine the wonders and possibilities of emerging biological and technological research. Authors include Warren Ellis, Bruce Sterling, Tim MaughanJonathan Dotse, Rachel Armstrong, Samit Basuand Anil Menon.  These speculative fictions are illustrated with a collection of photographs of the present, gathered from a group of photographers who venture out into the world documenting the weak signals and emerging phenomena that have been extrapolated into our imaginary city. In Brave New Now it is not clear what is fact and what is fiction, but rather the two productively intertwine.  The two modes of working sit side by side and we slip suggestively between the real and the imagined, between the documentary and the visionary, where speculative fictions become a way of exploring a world that the everyday struggles to grasp.

The future is not something that washes over us like water, it is something we must actively shape and define. Some of the people we meet in the Brave New Now are swept up in what the city could be, others are reserved and look on with caution. It is a place of wonder and of fear. We meet friends and strangers, we hear their stories, and we imagine our own life here. We have not walked these streets before, what things may come, in the Brave New Now.

Preview of ebook foreword

Brave New Now
Editor: Liam Young
Authors: Warren Ellis, Tim Maughan, Jonathan Dotse, Bruce Sterling, Rachel Armstrong, Samit Basu, Anil Menon.
Photographers: Michael Wolf, Greg Girard, Neil Chowdhury, Vincent Fournier, Thomas Weinberger, Charlie Koolhaas, Greg White, Daniel Beltrá, Victoria Sambunaris, Christina Seely, Brice Richard, Bas Princen.
Concept Art: Daniel Dociu, Hoving Alahaidoyan.

“A projective fiction is a critical tool that is both an extraordinary vision of tomorrow and a provocative examination of the pertinent questions facing us today.” Liam Young

This digital publication was commissioned by Close, Closer chief curator Beatrice Galilee, Art Direction by Zak Group and graphic design by Raquel Pinto.
*The support of The British Council has enabled a discounted distribution price of Brave New Now ebook.

fiction


Liam Young, 19 10 14


Opening on October 4th at Z33 in Belgium, Future Fictions. Perspectives on worldbuilding explores how contemporary artists, designers and architects relate to future thinking and imaging: from map-ping, questioning and criticizing, to developing complex visions about the structures and systems that may shape our life in the future. Tomorrows Thoughts Today’s Liam Young will première a 3 screen projection work ‘New City’, a series of near future city skylines. New City is a collaboration with the authors Jeff NoonPat Cadigan and Tim Maughan and musicians Coldcut.

With these visions/fictions, Z33 wishes to shift the debate away from what is possible, plausible and probable towards what is preferable: Future Fictions there-fore is essentially a project about ideas and ideals, about dreams beyond hope and fear. Can we learn to critically assess the future visions presented? Which criteria would be valid in doing so?  In other words, can we learn to become ‘future literate’? Other artists include Dunne & RabyAtelier Van Lieshout, Near Future Laboratory and many more. Curated by Karen Verschooren. Photo credit Kristof Vrancken/Z33

fiction


Liam Young, 10 02 14


At EYEO’s 2013 festival in Minneapolis Liam Young gave one of the closing kenote lectures. In a multimedia performance he takes the audience on a storytelling walking tour through the Brave New Now, an imaginary city, extrapolated from the wonders and possibilities of emerging biological and technological research. A place found somewhere between the real and the imagined, both achingly familiar and exceedingly strange, stitched together from fragments of distant landscapes and speculative designed fictions.

fiction


Liam Young, 03 02 13


Tomorrows Thoughts Today’s Liam Young is one of the curators of the 2013 Lisbon Architecture Triennale. Liam is developing the exhibition Future Perfect , a fictional future city that will open for visitors in September 2013. Future Perfect zooms into the fictional city developed for Under Tomorrow’s Sky and develops fragments of the future city at a 1:1 scale.

In a time of crisis architects need to be exploring big visions and bold gestures. It is not the time to retreat. The future must become a project again. Future Perfect brings together an ensemble of scientists, technologists, futurists, science fiction authors and designers to collectively develop the props, spaces, machines, cultures and narratives of their own brave new future city – an imaginary urbanism, the landscapes that surround it and the stories it contains.

Emerging in the shadows of the decaying towers of a post oil Dubai, Future Perfect is imagined as a new terraformed urban island. It is a city that is grown rather than built, a computed territory, faceted and abstracted, endlessly reprinting itself as demand requires. Buildings tessellate down the landscape as an inhabited geology of crevice rooms, and public valleys. Its material fabric has evolved as a complex endemic ecology where nature and technology intertwine and where biology becomes an economy. The city has developed in a near future heavily influenced by the imminent boom of the Indian subcontinent, an emerging technology and economic superpower- a hybrid culture, part Bollywood call center, part European cultural capital.  It is an imaginary landscape extrapolated from the wonders and possibilities of emerging biological and technological research.

In future Perfect project collaborations are forged between designers and technologists to develop a collection of commissioned works that can be inhabited as large scale fragments of the future city. Inhabit these moments of the from the future, sit within its pharmaceutical gardens, listen to the drone infrastructures drifting in the skies above, watch as the city endlessly remakes itself. These strategies bring the architect closer to the technologies that are increasingly shaping the urban realm and the public closer to the scientific research that is changing their world. The Future Perfect think tank includes Bruce Sterling, Warren Ellis, Rachel Armstrong, Daniel Dociu, Paul Duffield, ARC magazine, Centre For Science and Imagination, BLDGBLOG and many more. Artists and designers for Future Perfect will be announced shortly.

We are also accepting applications to be included in the other associated exhibitions of the 2013 Lisbon Architecture Triennale, Close, Closer. You can propose ideas for Crisis Buster Grants, Associated Projects, Student Prizes and a young architect Début Award - all details in the PDF attached! Check out our website for more details or download our launch booklet. You or your company can also be part of our project by becoming a friend, patron or benefactor. We are a non-profit organisation and hugely appreciate all and any support you may be able to give

fiction


Darryl Chen, 20 10 12


Darryl Chen’s Mobile Mountain [MBL.MTN] project and essay “On Infrastructure” have been published in Architectural Inventions: Visionary Drawings. The Laurence King publication presents a arresting and awe-inspiring visual study of impossible or speculative structures. Highlighting visions that exist outside of established channels of production and conventions of design, Architectural Inventions showcases a multiplicity in concept and vision, fantasy and innovation. (more…)

fiction


Liam Young, 13 09 11


Liam Young is part of the Glitch Fiction exhibition for the inaugural Paris Design week. The exhibition is open daily from 11:00 – 19:00 12 – 18th Sept at Cite de la Mode et du Design, Docks en Seine, Qai de Austerlitz, Pars 13. If you can’t make it to Paris then you can download the Glitch-Fiction Newspaper to see a summary of the projects.

“Glitch Fiction is the false error, the point of chute, the wormhole in the timeline, the what could have been? At the edge between science fiction and reality, a series of thought-provoking, participative and speculative design projects will be revealed.

From 12th to 18th September, Glitch Fiction will land in Paris for the very first Paris Design Week. Visit us at la Cité de la Mode et du Design to witness a chaotic Black Swan unfold, to feel the spitting heat of ash hit your high-heels in your living room, to have a machine generate your fairytales, to get caught in a thunderstorm of fish, to see your eyes, lips and skin lost in the fragments of others, to explore a new techno-social landscape through your ears or to imagine scientific rituals not yet explored.

Come, test out and experience the fringe of design for yourself. Glitch Fiction mixes activist and experimental designs in a real office of wonders. Dreams, nightmares, near realities and hyper fantasies meet in the middle to explore the implications of current and emerging technologies through the presentation of fictional scenarios, parallel worlds, extrapolated tangents, cautionary tales and design fictions. Inspired by science and technology the following proposals use design as a medium to speculate, be critical and stimulate debate around our human relationship to science and technology in our current, alternative and imagined future everyday lives.

Also in the exhibition is Gunnar Green,  Bernd Hopfengaertner, Studio Good one, Xavier Poultney , Austin Houldsworth, David Benqué, Nicolas Myers, Nitipak Samsen, Ilona Gaynor, Zoe Papadopoulou, Nelly Ben Hayoun and Good Wives and Warriors

An exhibition coordinated and managed by Nelly Ben Hayoun Studio, Visual Design and website by Nicolas Myers and David Benque

fiction


Liam Young, 21 04 09


You are either a DC fan or a Marvel fan. These two competing comic universes breed a strange kind of loyalty. Both have their own stable of celebrated heroes and reviled villains. DC writers have penned the adventures of Superman and Batman and Marvel has breathed life into the likes of Spiderman, Daredevil and the X-Men. Perhaps more intriguingly however, these two comic icons each have a very different approach to the rendering of the cityscapes in which their epic struggles of good and evil play out.

The DC atlas is made up of a universe of imaginary cities, worlds off the map, which can only be walked through the pages of their comics. Marvel heroes though, are always spotted flying through the streets of real cities, the familiar spaces that many of us mortals tread each day. DC invents extraordinary cities as stage sets for their stories, Marvel invents extraordinary stories that are staged in the everyday.  In different ways these two fictional worlds are expressions of our own dreams and fears, desires and frailties. They are reflections of the culture we aspire to, and the depths to which we see ourselves descending. (more…)